#ifndef TEX_H
#define TEX_H
#include"stdafx.h" 


class TexGL
{
public:
  TexGL(void);
  ~TexGL(void);
  GLuint GetTex() {return texture;}
  AUX_RGBImageRec *LoadBMP(CString filename);
  int LoadGLTexture(CString filename,short mode);	

private:
  GLuint	texture;			// Spazio per una Texture ( NUOVA )
};


#endif